//********************************************************************************************************
// Call of Duty World at War - AWE5 Modification
//********************************************************************************************************
// author   : Wizzard220/Tally/Zeroy/Wilcard and RGN Dev team
// website  : http://forums.raidersmerciless.com/index.php
// mod      : AWE5 Multimode
// version  : Public Release 2.5
// update   : September 2010
//********************************************************************************************************

//*********************************************************************************************************
// AWE HEALTH CENTRE
//*********************************************************************************************************
//=========================================================================================================
//	Player Max Health (normal and hardcore)
//=========================================================================================================
//set player maxhealth
set scr_player_maxhealth 100 	
//hardcore maxhealth setting. Default: 40. Range between: 30 - 100
set scr_player_hardcore_maxhealth 40

//=========================================================================================================
// 	Health regeneration
//=========================================================================================================
// Use health regeneration (0 = no, 1 = yes) (default 0) **NB: Healthbar and healthpacks are disabled when 
// awe_regen is on**
//set awe_regen "1"

//=========================================================================================================
// Heath Regen Method. Use this to override the behaviour of the stock health regeneration system
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//=========================================================================================================
set awe_regen_method "0"

//time to regenerate health (stock game dvar)
set scr_player_healthregentime 4

//AWE Healthbar
// toggle health bar on or off (0 = no, 1 = yes). Default = 1 **NB: Healthbar is disabled when awe_regen is on**
set awe_healthbar 0

//=========================================================================================================
//	AWE Health Packs
//=========================================================================================================
// toggle on or off healthpacks (0 = no, 1 = yes). Default = 1 **NB: Healthpacks are disabled when awe_regen is on**
set awe_drophealth 1
//set time healthpacks remain on map, in seconds. max = 1 hour (3600).
set awe_healthpack_lifespan 60 

//=========================================================================================================
//	AWE SPAWN PROTECTION
//=========================================================================================================
set awe_spawnprotection 5	//time in seconds
set awe_protection_headicon 1 	//show protection headicon. default is on (1)

//=========================================================================================================
//	When timer is used, the player is protected the whole spawn pro time. If not, 
//	then as soon as they fire their gun they are no longer protected. Default is on (1)
//=========================================================================================================
set awe_spawnprotection_use_timer 1 

//=========================================================================================================
//	If spawnpro timer is used, there are several methods of handling the player while they are protected
//	these methods can be used in combination with each other, either singularly, or with each other.
//==========================================================================================================
set awe_spawnpro_invisible 1 		//renders the player protected invisible
set awe_spawnpro_disable 0 		//diables their weapons while protected. Dont use with freeze, as its pointless
set awe_spawnpro_freeze 0 		//default handling while timer is used.

//=========================================================================================================
//	AWE Pain and Death Sounds
//=========================================================================================================
set awe_painsound 1 	//default = 1
set awe_deathsound 1 	//default = 1

//=========================================================================================================
// AWE Bleeding (use when healthregen is off)
//=========================================================================================================
// when a player is hurt, you can make them bleed, possibly to death!
// 0 = off, 1 = on + painshock, 2 = on - painshock, default = 2
set awe_bleeding 2

// start bleeding when health falls to and below?
// min = 1, max = 99, default = 80
set awe_startbleed 80

// how much health can the player bleed through?
// 0 = disable, max = 100, default = (set scr_player_maxhealth..see above)
set awe_maxbleed 40

// bleed delay, if any other value then 0 is set it overrides the various hitlocation bleed delays
// 0 = scripted hitloc delays, 0.1 to 10 = override bleeddelay in sec., default = 0
set awe_bleeddelay 0

// bleed message on screen
// 0 = off
// 1 = left, above compass (default)
// 2 = centre screen
// 3 = mid bottom
set awe_bleedmsg 1

// bleeding pain sounds
// 0 = disabled (default)
set awe_bleedsound 1

//=========================================================================================================
// AWE First Aid
//=========================================================================================================
// disable = 0, enable = 1, 2 = enable + shock when healing/healed, default = 1
set awe_firstaid 2

// player can heal themself
// 0 = disabled (can only heal teammates), 1 = enabled, default = 1
set awe_medicself 1

// set the ammount of first aid kits issued
// min = 0, max = 9, default = 3
set awe_firstaidkits 2

// if the players health is maxhealth, allow dropped firstaid kits to be picked up and
// added to the players medi kits, you can set the threshold for from 1 - 9 kits,
// i.e. if this is set to 5, if the player has 6 medi kits, it won't add another unless
// the number of kits he has falls to 4....this option requires drop health to be enabled!
// 0 = disable, max = 9, default = 0
set awe_firstaidpickup 3

// minimum heal in health points
// min = 0, max = scr_player_maxhealth - 1, default = 40
set awe_minheal 40

// maximum heal in health points (set higher then mininum!)
// min = minimum health points, max = scr_player_maxhealth, default = minimum health points + 1
set awe_maxheal "80"

// show injured players
// 0 = disable, 1 = enable, default = 0
set awe_showinjp 1

// if showing injured players, flash icon on compass to show injured player (ping) in seconds
// min = 3, max 60, default = 5
set awe_showinjptime 5

// set the level of health on which the player will be shown on compass
// min = 0, max = 100, default = 50
set awe_medicall 50

// firstaid system messages
// 0 = off
// 1 = left, above compass (default)
// 2 = centre screen
set awe_firstaidmsg 2

// message informing health packs left
//  0 = disable, 1 = enable (centre screen), default = 1
set awe_firstaidkitmsg 1

// give a scorepoint to the player who heals a teammate
// 0 = off, 1 = on, default = 0
set awe_healselfscore 1

//give a scorepoint to the team if a player heals a teammate
// 0 = off, 1 = on, default = 0
set awe_healteamscore 1