//********************************************************************************************************
// Call of Duty World at War - AWE5 Modification
//********************************************************************************************************
// author   : Wizzard220/Tally/Zeroy/Wilcard and RGN Dev team
// website  : http://forums.raidersmerciless.com/index.php
// mod      : AWE5 Multimode
// version  : Public Release 2.5
// update   : September 2010
//********************************************************************************************************
//***************************************************************************************************************************
// Rangefinder
//***************************************************************************************************************************
// Rangefinder global 0 = off, 1 = on range in yards, 2 = on range in meters, default = 0.
set awe_rangefinder "2"

// Only on Scoped weapons? Default is 0
set awe_scopeonly "1"

// Show the hold shift key to steady hint.
// 0= on, 1 = off, default = 1.
// If using the Nosway snipers then set it to 0
//set awe_holdbreathhint "1"

//***************************************************************************************************************************
// Zoom scopes, setting to 1 you can by hitting the melee key get several zoom levels when ADS.
// Normal non acog sniper scopes only.
// 0 = off, 1 = on, default = 0.
//***************************************************************************************************************************
set awe_zoomscope "1"

// If dvars are deleted or fall ouside given values, The settings will revert to the default values.
// This means that the zoom part of the mod shouldnt break. All default values have been scripted into the mod.

//***************************************************************************************************************************
// Colour numbers used to set the colour of text displayed while sniping.
//***************************************************************************************************************************
// 1 = Red.
// 2 = Green.			(green is a "forest green" not a bright green)
// 3 = Yellow.
// 4 = Blue.
// 5 = Cyan.
// 6 = pink/Magenta.
// 7 = White.
// 8 = Black.
//***************************************************************************************************************************

// Disable the info text, shows what keys to use to zoom in and out, | 0 = no | 1 = yes |(default = 0).
//set awe_disable_info_text "1"

// Disable the zoom factor text, shows what lvl of zoom the player is using | 0 = no | 1 = yes |(default = 0).
//set awe_disable_zoom_text "0"

// Colour of the info text  (default = Cyan).
//set awe_info_text "2"

// Colour of the zoom factor text (default = White).
//set awe_zoom_text "3"

// Colour of the current highlighted zoom factor text (default = blue).
//set awe_zoom_highlight_text "1"

//***************************************************************************************************************************
// Zoom numbers used to set the max and min zoom factors below while sniping.
//***************************************************************************************************************************
// 1 = 1x.
// 2 = 2x.		
// 3 = 4x.
// 4 = 8x.
// 5 = 16x.		(16x is the default zoom factor for Call Of Duty 4)
// 6 = 22x.
// 7 = 28x.
// 8 = 34x.
//***************************************************************************************************************************

// If the min_zoom is greater than the max_zoom, or the max_zoom is less than the min_zoom default settings will be applied.
// Zoom settings for each sniper rilfe can however be changed, so some rilfes can have a greater zoom than others.
// To remove the zoom on a rifle set all 3 values for that rifle to the desired zoom factor.

// While the player is alive, all scoped weapons will retain their last zoom factor.
// Therefor if the player has 2 scoped weapons both set a differant zoom factors, it might take a few milli seconds
// to update the zoom when switching between those weapons (this should be hardly noticeable tho).

//***************************************************************************************************************************

// Start_zoom = the zoom factor when the weapon is first lifted.
// Min_zoom = the minium zoom factor for that scoped weapon.
// Max_zoom = the maximun zoom factor for that scoped weapon.

// Defaults are: Start = 8X, Min = 1X, Max = 22X for all scoped weapons.

// ===== m1garand =====

set awe_m1garand_start_zoom "5"
set awe_m1garand_min_zoom "1"
set awe_m1garand_max_zoom "8"

// ===== mosinrifle =====

set awe_mosinrifle_start_zoom "5"
set awe_mosinrifle_min_zoom "1"
set awe_mosinrifle_max_zoom "8"

// ===== springfield =====

set awe_springfield_start_zoom "5"
set awe_springfield_min_zoom "1"
set awe_springfield_max_zoom "8"

// ===== type99rifle =====

set awe_type99rifle_start_zoom "5"
set awe_type99rifle_min_zoom "1"
set awe_type99rifle_max_zoom "8"

// ===== kar98k =====

set awe_kar98k_start_zoom "5"
set awe_kar98k_min_zoom "1"
set awe_kar98k_max_zoom "8"

// ===== fg42 =====

set awe_fg42_start_zoom "5"
set awe_fg42_min_zoom "1"
set awe_fg42_max_zoom "8"

// ===== gewehr43 =====

set awe_gewehr43_start_zoom "5"
set awe_gewehr43_min_zoom "1"
set awe_gewehr43_max_zoom "8"

// ===== stg44 =====

set awe_stg44_start_zoom "5"
set awe_stg44_min_zoom "1"
set awe_stg44_max_zoom "8"

// ===== svt40 =====

set awe_svt40_start_zoom "5"
set awe_svt40_min_zoom "1"
set awe_svt40_max_zoom "8"

// ===== ptrs41 =====

set awe_ptrs41_start_zoom "5"
set awe_ptrs41_min_zoom "1"
set awe_ptrs41_max_zoom "8"